Plain English
What are tasks and punishments?
A task is an order from the King who owns you, and a punishment is the order he gives when you have broken one of his rules.
What it is
A task is an order. The King who owns a man tells him to take the bins out and report back, or to write out the stable's rules from memory, or to wear what he picks, and the man does it or he does not.
A punishment is what follows a broken rule. It is an order too, with a reason stated and a weight to it, and it is meant to cost something — a sentence written out a hundred times, or a forfeit paid.
Neither one is about the chore. It is about the fact that he told you to, and you did.
Where it comes from
Most of the shapes are borrowed. Lines come straight from the schoolroom, the same sentence written out a hundred times, and the scene kept them because they work. One practitioner's sheet reckons that somewhere around line eighty the words stop meaning anything and turn into a mantra.
Online, the orders moved into lists. Kings post task sheets and dare pools, subs work through them, and the proof comes back as a photo in the replies, of the chore done or the page of lines filled. Without the photo, the rule goes, it did not happen.
In their words
Forfeit
What a failed order costs, agreed before he starts. Paid when he does not finish, and never argued about afterwards.
“What's the forfeit on that one?” “Fifty. So I'm doing it.”
How people do it
None of this is a rule anyone enforces. It is how men who give and take orders tend to go about it.
Small, and every day
The orders that stick are small ones given daily, a report before bed or a chore done properly. The obedience is in the repetition, not the size.
Proof, or it did not happen
Across any distance the rule is plain. He shows you with a photo, a note or a count, or the order was never done.
Name the price first
What failure costs is agreed before the order starts. A forfeit set in advance is part of the game, and one invented after he fails is a grudge.
Punish the rule, not the man
A punishment answers one broken rule and then it is over. A good one leaves him sorry for what he did, not smaller for who he is.
How it works on fStable
Orders come only from the King whose collar a man is wearing. He writes one himself or picks from a library of 132 that are already written, and he can give it a deadline and a forfeit in worship. A punishment carries a reason and a weight from one to three. Lines are an order to type one sentence a set number of times, and the app counts them as he types, with no pasting.
He marks an order done, with a note to his King if he wants one, or he turns it down. If his King marks it failed, the forfeit comes out of his worship and onto the King's total, and it is never more than he has. Orders done and orders failed both go into his obedience score, and every open order ends the day the collar comes off.
Is it safe?
You can turn any order down within twelve hours of getting it and lose nothing. After that it is do it or fail it, except for anything on your limits, which you can turn down whenever you like, for free. He is told it is on your limits, never which one.
Every order he writes shows him your hard limits first. Seven things may never be ordered here at all, among them real money, your real name and anything that harms your body, and every order has a button on it that reports it straight to us, not to him.
A break freezes your deadlines and stops new orders until you come back, and the safeword in your menu does the same for a day, on the spot.
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